Saw some of Wim Crouwel's designs for postage stamps at his exhibition at the Design Museum in London the other week, they're beautiful. Images from Iain Follett's flikr collection found here.
Showing posts with label inspiration. Show all posts
Showing posts with label inspiration. Show all posts
Tuesday, 26 April 2011
Sunday, 24 April 2011
Abram Games: Talk from Naomi Games
I was extremely excited to discover that the daughter (Naomi Games) of one of my all time favourite designers, Abram Games, was coming to present to us the work and story of her father. I've long-appreciated his work, and had already been to see the exhibition that Naomi had curated in Sheffield last year, so was eager to discover more about Abram, especially from someone with such a close connection to him.
Abram Games first learned about being creative from watching his father, who was a photographer, at work. It was here that he was first introduced to the most influential tool of his career - the air brush, which his father would use to touch up and add colour to the slides he had taken. At 15, Games left school with the desire of becoming a poster designer; yet his head teacher dismissed this by saying he would never make it. Little did he know...
Games went on to produce some of Britain's most iconic poster designs and, in 1942, was appointed as the only ever official war poster artist. According to Naomi, his posters told the truth; which hadn't been done before, and yet many couldn't handle these truths. This led to some of his designs being discontinued and banned. A great example of this is his famous "ATS" poster from 1942, more commonly described as the "blonde bombshell". This beautiful poster was banned due to concerns that it was far too risqué for a British audience, and perceived the Auxiliary Territorial Service woman as more of a sexual object than as a persuasive tool.
It was really lovely to be able to see Games' work from a more personal standpoint, however I was a little disappointed with the overall atmosphere of the talk. Naomi was clearly very proud of her father and his achievements but the talked seemed less of a personal insight than I was anticipating, causing it to feel a little forced and lack-lustre. This was probably due to the fact that she has done countless talks similar to the one we were involved in, but I still felt a little disappointed that she didn't go further in depth into Abram's design approaches.
Despite this, the lecture was still quite inspiring and I discovered a lot more about Abram that I hadn't previously known. His work is truly beautiful and it is clear that a lot of time and skill went into producing his designs. He was definitely passionate about what he did, which was apparent from the advice he would give to his students: Always remember the '3C's': curiosity, concentration, and courage. I find the last two particularly difficult areas to get to grips with when approaching my own work, so it was encouraging to hear it from one of my favourite designers!
Abram Games first learned about being creative from watching his father, who was a photographer, at work. It was here that he was first introduced to the most influential tool of his career - the air brush, which his father would use to touch up and add colour to the slides he had taken. At 15, Games left school with the desire of becoming a poster designer; yet his head teacher dismissed this by saying he would never make it. Little did he know...
Games went on to produce some of Britain's most iconic poster designs and, in 1942, was appointed as the only ever official war poster artist. According to Naomi, his posters told the truth; which hadn't been done before, and yet many couldn't handle these truths. This led to some of his designs being discontinued and banned. A great example of this is his famous "ATS" poster from 1942, more commonly described as the "blonde bombshell". This beautiful poster was banned due to concerns that it was far too risqué for a British audience, and perceived the Auxiliary Territorial Service woman as more of a sexual object than as a persuasive tool.
It was really lovely to be able to see Games' work from a more personal standpoint, however I was a little disappointed with the overall atmosphere of the talk. Naomi was clearly very proud of her father and his achievements but the talked seemed less of a personal insight than I was anticipating, causing it to feel a little forced and lack-lustre. This was probably due to the fact that she has done countless talks similar to the one we were involved in, but I still felt a little disappointed that she didn't go further in depth into Abram's design approaches.
Despite this, the lecture was still quite inspiring and I discovered a lot more about Abram that I hadn't previously known. His work is truly beautiful and it is clear that a lot of time and skill went into producing his designs. He was definitely passionate about what he did, which was apparent from the advice he would give to his students: Always remember the '3C's': curiosity, concentration, and courage. I find the last two particularly difficult areas to get to grips with when approaching my own work, so it was encouraging to hear it from one of my favourite designers!
Wednesday, 20 April 2011
TYPE MATTERS!
A few weeks ago, my tutor John invited me to attend a lecture that was being given to another of the university's courses about Typography. I wasn't told who was speaking, or the purpose of the lecture, but was intrigued to discover more especially as my current project was type-based.
I soon discovered that the session was being given by Jim Williams, a lecturer from Staffordshire University, who is an advocate of good type design. He is also a member of the prestigious New York Type directors club, and has been awarded with many notable design awards. Recently, Jim has completed a small booklet titled "Type Matters!" (a more detailed book format is due to be released next year), which highlights the importance of correct type usage and the common mistakes people, particularly designers, can make when designing with type. It's a lovely little publication, really nicely designed, however not widely available (you have to contact Jim and pay a small fee of £5 to purchase a copy).
(Images courtesy of Creative Review)
I soon discovered that the session was being given by Jim Williams, a lecturer from Staffordshire University, who is an advocate of good type design. He is also a member of the prestigious New York Type directors club, and has been awarded with many notable design awards. Recently, Jim has completed a small booklet titled "Type Matters!" (a more detailed book format is due to be released next year), which highlights the importance of correct type usage and the common mistakes people, particularly designers, can make when designing with type. It's a lovely little publication, really nicely designed, however not widely available (you have to contact Jim and pay a small fee of £5 to purchase a copy).
Jim's talk was really helpful and interesting. He ran through the main elements of type usage that are often used incorrectly or misunderstood, including sizing, column width, hyphenation and widows and orphans. I've discovered personally, that these elements can be so easily overlooked so it was great to have this refreshed in my mind for when I came back to my projects.
Jim also talked us through some of his favourite and most influential type designers. These included some of my favourites also, such as Herb Lubalin, El Lissitzky, Jan Tschichold and Fabien Baron as well as many I wasn't as familar with. These included John McConnell, Gene Frederico and Otto Storch, who have all produced some really beautiful type-based design and definitely work that I will refer back to again further on in my studies.
John McConnell
Otto Storch
Gene Frederico
Jim explained that, although his book focuses mainly on type from printed formats, it doesn't have to just be a 2D representation on screen. Designers such as Sagmeister have used more crafted techniques to produce their type pieces. This was really significant for me, as I'd really been struggling to produce more experimental type work; I was too focussed and concerned with producing it digitally, which as I soon discovered is not my strong point.
I really enjoyed Jim's talk, he was clearly passionate about everything that he did, including teaching the students at Staffordshire Uni. He showed us some of the work they had produced in response to an experimental format brief. The pieces varied from large-scale A0 sized books to books encased in perspex and moulded into shapes. They were really beautiful and incredibly imaginative, and I was highly impressed with the amount of creative skill his students presented. A fascinating session.
Monday, 11 April 2011
Graphic Design and the Dotted Line, Russell Hancock
Lecture and Portfolio Discussion.
Russell Hancock is a freelance graphic designer, who came to talk to us about his experiences in the industry, but more importantly about what to expect / how to set up as a freelance designer when leaving university. I was really interested to hear what he had to say about this, as so far this is an area we haven't yet covered while on the course.
Before becoming a freelance designer, Russell worked in a collective called "Soup" that he set up with friends from university. They gained a series of small-name clients, which gained him experience, but his most influential work was the publication they produced for free titled "From Carn to Cove". It was this that gained Russell more work. Although the majority of the work Soup created was small-scale and for free, Russell told us to be very wary of clients expecting free work. Although good "for exposure" this is often just a way of taking advantage of your skills for free.
After a while at home, Russell gained a job at Empire design agency, who create many of the movie posters that we see advertising films today, but sadly lost out to a permanent position there (much to his disgust) and then worked for ASHA (Arthur Steen Horne Adamson) where he found it to be a bit of a pyramid-shaped business and his opinion didn't matter. Despite this, he got to work on some brilliant projects and gained a lot more experience.
Russell's biggest job to date however, happened a lot out of luck - he saw that his local old art-deco cinema was becoming more and more dilapidated, so he wanted to improve it, and try to get the owners to re-open it. He and a friend helped to decorate the exterior of the building for free and he produced a petition to open up the cinema again. The cinema was bought by a new owner and is in the process of being renovated and restored. The owners also have plans to create a franchise, and now Russell has the opportunity to create the branding for a whole series of cinemas.
In terms of freelance, Russell gave us a lot of really helpful hints:
- Get money upfront and a signature
- Be sure of your opinions, but rememeber... it is just an opinion
- Demand respect, but all in all keep learning
- Assess free work carefull
- Act professionally
- Remember people, and be remembered
- Sometimes clients are bad(!)
- Don't be afraid to talk about payments / salary
- Be organised
- Digital portfolios are a MUST
These may seem like common sense, but can be so easily overlooked, so it was really helpful to have someone drill them into us.
I also spent some time talking through my work and portfolio with Russell, which was really helpful. He gave us even more tips on how to create and present a successful portfolio, be it in paper or digital format. I was really pleased that when talking through mine he was very impressed with what I had to show. My portfolio has always been one of those "hazy" areas, where I've never been too sure how to present my work best. I've had quite a lot of contradicting opinions on it so far, mostly less positive from my tutors because they want me to push my presentation further, yet a lot more positive responses from others. I'm a little bit confused at the moment, but I think I want to develop it more as it is a little... generic. Here is an example:
Russell Hancock is a freelance graphic designer, who came to talk to us about his experiences in the industry, but more importantly about what to expect / how to set up as a freelance designer when leaving university. I was really interested to hear what he had to say about this, as so far this is an area we haven't yet covered while on the course.
Before becoming a freelance designer, Russell worked in a collective called "Soup" that he set up with friends from university. They gained a series of small-name clients, which gained him experience, but his most influential work was the publication they produced for free titled "From Carn to Cove". It was this that gained Russell more work. Although the majority of the work Soup created was small-scale and for free, Russell told us to be very wary of clients expecting free work. Although good "for exposure" this is often just a way of taking advantage of your skills for free.
After a while at home, Russell gained a job at Empire design agency, who create many of the movie posters that we see advertising films today, but sadly lost out to a permanent position there (much to his disgust) and then worked for ASHA (Arthur Steen Horne Adamson) where he found it to be a bit of a pyramid-shaped business and his opinion didn't matter. Despite this, he got to work on some brilliant projects and gained a lot more experience.
Russell's biggest job to date however, happened a lot out of luck - he saw that his local old art-deco cinema was becoming more and more dilapidated, so he wanted to improve it, and try to get the owners to re-open it. He and a friend helped to decorate the exterior of the building for free and he produced a petition to open up the cinema again. The cinema was bought by a new owner and is in the process of being renovated and restored. The owners also have plans to create a franchise, and now Russell has the opportunity to create the branding for a whole series of cinemas.
In terms of freelance, Russell gave us a lot of really helpful hints:
- Get money upfront and a signature
- Be sure of your opinions, but rememeber... it is just an opinion
- Demand respect, but all in all keep learning
- Assess free work carefull
- Act professionally
- Remember people, and be remembered
- Sometimes clients are bad(!)
- Don't be afraid to talk about payments / salary
- Be organised
- Digital portfolios are a MUST
These may seem like common sense, but can be so easily overlooked, so it was really helpful to have someone drill them into us.
I also spent some time talking through my work and portfolio with Russell, which was really helpful. He gave us even more tips on how to create and present a successful portfolio, be it in paper or digital format. I was really pleased that when talking through mine he was very impressed with what I had to show. My portfolio has always been one of those "hazy" areas, where I've never been too sure how to present my work best. I've had quite a lot of contradicting opinions on it so far, mostly less positive from my tutors because they want me to push my presentation further, yet a lot more positive responses from others. I'm a little bit confused at the moment, but I think I want to develop it more as it is a little... generic. Here is an example:
The Value of Design, MDS. 23/3/2011
Forgive me, once again I am incredibly behind on my blog entries!
There was a lot of buzz about the Manchester Design Symposium on various social networking sites and forums, which got me really excited to find out more about the event. Unfortunately though, I wasn't able to purchase a ticket, so when I discovered that my university course would be holding a "lucky dip" competition to win one, I leapt at the chance and was very pleased when I discovered I had won one.
Organised by Design Initiative, in partnership with Independent Northern Creatives, Manchester City Council and Manchester Metropolitan University, the symposium focussed on a central theme throughout the day – ‘The Value of Design’. Many speakers were to participate in the symposium, Si Scott (Si Scott Studio), John Walters (Eye Magazine), Bruno Maag (Dalton Maag), Jonathan Barnbrook (Barnbrook) and Tom Dorresteijn (Studio Dunbar). With such an exciting mix of speakers, I couldn't wait for the day to begin.
Professor David Crow (Dean of MMU and designer/writer) opened the symposium, and introduced Si Scott, a UK based artist / designer who primarily works with hand-drawn typography and illustration. I felt a little bit sorry for Si, as he seemed a little overwhelmed by the size of the audience (most likely down the fact he was on strong pain-killers for a back injury) but he gave us a great insight into the work that he does. He has such a laid back attitude about what he does, and spent a lot of his session talking down about the work he creates (which is a shame seeing as it is all so beautiful) but he was interesting and his talk was thoroughly enjoyable. Si gave us insight into the value of originality and his annoyance towards those who try to imitate his very distinctive style - "the whole idea of my work, is that it is my work" he explained. He also described how he dislikes using computers to produce his work. "I'm rubbish at it," computers are too fast for him, and he finds that they have the ability to dilute design too much. Si prefers to be spontaneous, and doesn't like to plan ahead with his ideas - which often causes problems with clients who like to see the development of ideas. Si has even walked out on prospective clients because they wanted to restrict his personal style. A really interesting talk.
Second to talk was John Walters from Eye magazine. A writer, editor and publisher, John isn't necessarily a designer but has always been involved with it. John explained how we should value design in 5 ways: editorially, culturally, functionally, financially and educationally. "There's more to design than just following a brief" - as a graphic design student, I couldn't agree more with this response! John talked us through some of his favourite covers, articles and interviews from eye magazine, which was fascinating.
Next up was Bruno Maag of Dalton Maag, who specialise in type and identity design. For Bruno (and many) type is the fundamental element of design, and fonts are some of the most valuable assets a designer can make use of. I found his talk so interesting, as I am currently developing my own typeface and it is a process that is somewhat overwhelming. "All you need is some black and white gouache," explain Maag, "technology is not a necessity". This was a useful tip - when working on my own designs after the symposium, I closed my laptop and just used a paintbrush and ink. It allowed me to create more interesting free-hand characters than I would have been able to produce using computer software. Bruno talked through Dalton Maag's "Ubuntu project", an open source system that offers free applications and software to the community. Dalton Naag developed a 13 style typeface in order to speak to all of Ubuntu's customers, an example of how fonts can give value to the community.
Jonathan Barnbrook gave a fascinating, and often hilarious, talk about the value of fonts. His talk was structured under various different topics, all of which he linked back to the work that he and Barnbrook and Virus fonts creates. The topics were as follows:
1. A better society through more rational typeforms (in which he talked about his first font, Utopia and one of his more controversial typefaces, Prozac).
2. Appropriate forms for new technology (his font Bastard was created as a response to "legible" commercial letterforms, Barnbrook wanted to created the most illegible, legible font)
3. Appropriate forms from new technology (Shock and Awe was created based on the type found on the side of tomahawk bombs, and Stealth was created from Stealth bomber letterforms)
4. Appropriate forms for new language (Nixon was a typeface to tell lies with, Drone is for text without content)
5. Appropriate forms for showing the parameters of language (Tourette - based on swearing but not aggressive in aesthetics. Expletive, also based on swearing but has the charm of someone who wouldn't)
6. Subverting existing forms to tell a new truth (Olypukes; olympic pictograms changed to represent the more negative side of the event)
7. Creating and utlising beauty to understand the past (Exocet and Infidel, both based upon historical scriptures and lettering).
Again, discovering more about the type designs Barnbrook creates was really helpful for me and my own typeface explorations. Barnbrook's talk really aided me in my research, especially as he is quite experimental and controversial in his approach. A really great talk.
Last but not least was Tom Dorresteijn, from Studio Dumbar based in Holland. Tom's views of the value of design, or the "design of value" often linked back to the ability of turning people on; how design should touch the emotional channel of people. As well as taking though some of Studio Dumbar's work, his talk was filled with a lot of very thought provoking statements and pieces of advice, for instance he explained how we "shouldn't try to become someone else, but become who we are. Try to enrich what you do with the broader horizons of design. If you don't you will limit yourself". It was a really insightful talk, especially for those of us in the audience who were students about to embark on careers in the industry.
There was a lot of buzz about the Manchester Design Symposium on various social networking sites and forums, which got me really excited to find out more about the event. Unfortunately though, I wasn't able to purchase a ticket, so when I discovered that my university course would be holding a "lucky dip" competition to win one, I leapt at the chance and was very pleased when I discovered I had won one.
Organised by Design Initiative, in partnership with Independent Northern Creatives, Manchester City Council and Manchester Metropolitan University, the symposium focussed on a central theme throughout the day – ‘The Value of Design’. Many speakers were to participate in the symposium, Si Scott (Si Scott Studio), John Walters (Eye Magazine), Bruno Maag (Dalton Maag), Jonathan Barnbrook (Barnbrook) and Tom Dorresteijn (Studio Dunbar). With such an exciting mix of speakers, I couldn't wait for the day to begin.
"Bee" part of Si Scott's "Airborn" illustration series.
Professor David Crow (Dean of MMU and designer/writer) opened the symposium, and introduced Si Scott, a UK based artist / designer who primarily works with hand-drawn typography and illustration. I felt a little bit sorry for Si, as he seemed a little overwhelmed by the size of the audience (most likely down the fact he was on strong pain-killers for a back injury) but he gave us a great insight into the work that he does. He has such a laid back attitude about what he does, and spent a lot of his session talking down about the work he creates (which is a shame seeing as it is all so beautiful) but he was interesting and his talk was thoroughly enjoyable. Si gave us insight into the value of originality and his annoyance towards those who try to imitate his very distinctive style - "the whole idea of my work, is that it is my work" he explained. He also described how he dislikes using computers to produce his work. "I'm rubbish at it," computers are too fast for him, and he finds that they have the ability to dilute design too much. Si prefers to be spontaneous, and doesn't like to plan ahead with his ideas - which often causes problems with clients who like to see the development of ideas. Si has even walked out on prospective clients because they wanted to restrict his personal style. A really interesting talk.
Second to talk was John Walters from Eye magazine. A writer, editor and publisher, John isn't necessarily a designer but has always been involved with it. John explained how we should value design in 5 ways: editorially, culturally, functionally, financially and educationally. "There's more to design than just following a brief" - as a graphic design student, I couldn't agree more with this response! John talked us through some of his favourite covers, articles and interviews from eye magazine, which was fascinating.
Current issue (79) of Eye magazine
Example of Dalton Maag's Ubuntu typeface
Jonathan Barnbrook gave a fascinating, and often hilarious, talk about the value of fonts. His talk was structured under various different topics, all of which he linked back to the work that he and Barnbrook and Virus fonts creates. The topics were as follows:
1. A better society through more rational typeforms (in which he talked about his first font, Utopia and one of his more controversial typefaces, Prozac).
2. Appropriate forms for new technology (his font Bastard was created as a response to "legible" commercial letterforms, Barnbrook wanted to created the most illegible, legible font)
3. Appropriate forms from new technology (Shock and Awe was created based on the type found on the side of tomahawk bombs, and Stealth was created from Stealth bomber letterforms)
4. Appropriate forms for new language (Nixon was a typeface to tell lies with, Drone is for text without content)
5. Appropriate forms for showing the parameters of language (Tourette - based on swearing but not aggressive in aesthetics. Expletive, also based on swearing but has the charm of someone who wouldn't)
6. Subverting existing forms to tell a new truth (Olypukes; olympic pictograms changed to represent the more negative side of the event)
7. Creating and utlising beauty to understand the past (Exocet and Infidel, both based upon historical scriptures and lettering).
Again, discovering more about the type designs Barnbrook creates was really helpful for me and my own typeface explorations. Barnbrook's talk really aided me in my research, especially as he is quite experimental and controversial in his approach. A really great talk.
Section of Barbrook's "Expletive" typeface.
Dutch Chamber Choir from Studio Dumbar on Vimeo.
Wednesday, 30 March 2011
"Computers are a great way of making shit faster"
Brian Cannon, of Microdot, came to talk to us the other week. I was already aware of Microdot's work, so was quite excited to discover more about what they do. Working predominantly in record label / sleeve design, Microdot was set up in 1990 by Brian. He explained how, from an early age, he knew that he wanted to enter the creative industry, and this was encouraged by his father - a coal miner with a taste for art. As Brian grew up, he found himself becoming more and more influenced by music such as The Sex Pistols and their iconic artwork produced by Jamie Reid.
Brian is an advocate of non-computer-based design work. Brian favours working with hand-made collages and photoshoots, which he prepares for weeks in advance, believing the image is king. With this in mind, Brian prefers to use small and simple type when producing his artwork, for he feels too much can interfere with the narrative of the imagery. He was also influenced by the symbolic paintings of Jan van Eyk, which further encouraged him to incorporate more of a narrative in his work. A good example of this is the artwork he produced for Oasis' Definitely Maybe album. Each of the elements featured in the image were strategically positioned and planned in advance in order to form meaning. Brian also showed us a practice image that was taken weeks prior to the actual photo shoot, featuring himself laid on the floor in the position that Liam was later to take for the official shot.
Brian was a really enthusiastic speaker, and had a clear passion for the work that he does. It was really inspiring to see how far he had come in his career. He admitted to his "big-break" involving himself and Liam Gallagher (from Oasis) in a lift, during which Liam complimented him on his shoe-choice. Soon a relationship with the band had been formed and Brian was to create the majority of their albums' artwork. I questioned Brian on whether he felt he would be doing the same job if he hadn't had that break. "Most definitely," he replied "this is what I always wanted to do, I'd have got there somehow or another but I was just very lucky that day". This determination and pride was really refreshing to hear, as so often we have lectures from people who seem to have become a little too complacent about the work and status that they have achieved. Brian works to the best of his ability even if he isn't keen on the actual project - which is a valuable behaviour to pick up, as I find myself becoming very unmotivated if I don't enjoy the brief I've been set. I guess you have to make it your own though, and it is clear to see this is exactly what he has done. Brilliant.
Brian is an advocate of non-computer-based design work. Brian favours working with hand-made collages and photoshoots, which he prepares for weeks in advance, believing the image is king. With this in mind, Brian prefers to use small and simple type when producing his artwork, for he feels too much can interfere with the narrative of the imagery. He was also influenced by the symbolic paintings of Jan van Eyk, which further encouraged him to incorporate more of a narrative in his work. A good example of this is the artwork he produced for Oasis' Definitely Maybe album. Each of the elements featured in the image were strategically positioned and planned in advance in order to form meaning. Brian also showed us a practice image that was taken weeks prior to the actual photo shoot, featuring himself laid on the floor in the position that Liam was later to take for the official shot.
Brian was a really enthusiastic speaker, and had a clear passion for the work that he does. It was really inspiring to see how far he had come in his career. He admitted to his "big-break" involving himself and Liam Gallagher (from Oasis) in a lift, during which Liam complimented him on his shoe-choice. Soon a relationship with the band had been formed and Brian was to create the majority of their albums' artwork. I questioned Brian on whether he felt he would be doing the same job if he hadn't had that break. "Most definitely," he replied "this is what I always wanted to do, I'd have got there somehow or another but I was just very lucky that day". This determination and pride was really refreshing to hear, as so often we have lectures from people who seem to have become a little too complacent about the work and status that they have achieved. Brian works to the best of his ability even if he isn't keen on the actual project - which is a valuable behaviour to pick up, as I find myself becoming very unmotivated if I don't enjoy the brief I've been set. I guess you have to make it your own though, and it is clear to see this is exactly what he has done. Brilliant.
osa/ MERZEN/
Recently around Manchester, there has been a festival showcasing exhibitions and happenings the have been inspired by Kurt Schwitters. Titled MERZMAN, the festival explores the artist's legacy in modern architecture and contemporary art practice. A month or so ago, I went to view Ingo Gerken's exhibition at Castlefield Gallery as part of the festival, which if I am honest I was completely disappointed by. With this in mind I really wasn't sure what to expect but wanted to experience Cube's event with an open mind.
It was an odd set up - at first I wasn't sure whether I had entered the correct room, as it was filled with planks of wood, old doors, scraps of building materials - and even a broken litter bin - which was curious to see in a gallery space to say the least. It looked like a junk site, however we were soon given a run-down of what the show was about, and there was a lot more material to read which helped explain the idea behind the show. This was already an improvement on the previous Castlefield exhibition, as previously we hadn't been given any explanation of what we were supposed to be viewing.
osa's installation was a representation of Schwitters' well-known collage technique, which he called Merz. The artist invited the public of Manchester to bring along any found or unwanted items that could be contributed to the installation (hence the "junk" we discovered on entering the building). The idea was to transform the gallery in order to blur the border between existing space and installation, or frame and content. This is exactly what Schwitters' was exploring in his collages - one of which was featured as part of the exhibition. His work has been really highly regarded by me for a very long time and it was amazing to see it on display as I have yet been able to do so. His collages are so intricate and visually stimulating. I loved the fragments of old type and stamps the most.
The exhibition set up, allowed me to view these random fragments of Manchester in a different light; plastic construction fencing cast vivid shadows on the wall and the orange colour contrasted beautifully to some planks of wood that had been hung next to it. Roadwork barriers held from the ceiling formed layers against the gallery's fan. I began taking photographs of what I saw, which themselves became installation collages. Here are some of my favourite snapshots:
I thought this was a much better representation of the Schwitters legacy. It was interactive, dynamic and really made you view the somewhat mundane elements in a different way; a sort of beautiful context displacement.
Friday, 4 March 2011
Bradford Beer Festival
The same weekend I went to the Henry Moore exhibition, I also attended the annual Bradford Beer Festival, held at Saltaire's Victoria Hall. It's a pretty impressive venue, and even though I am not the biggest ale fan (I was coerced into going by my boyfriend) I was excited to get there. The set up was huge - 2 large rooms with 3 long bars, each containing probably 30 different ales each. I soon got into the spirit of things, and certainly had a knack of choosing some good beers (I have clearly learnt more from my Dad than I thought I had). There was a live band, and it was a lovely, friendly evening.
The highlight for me however, was not the beer (strangely) but a little stall I discovered upstairs, which was selling a vast array of beer-related ephemera. There were posters, postcards and wall mountings displaying some really beautiful designs, I was exceptionally happy to discover one by A. M. Cassandre too, who is one of my favourite designers. I ended up spending more money here than I actually did on the beer, but I love the designs from this era (early - mid 20th century). Here is a selection of what I saw:
The highlight for me however, was not the beer (strangely) but a little stall I discovered upstairs, which was selling a vast array of beer-related ephemera. There were posters, postcards and wall mountings displaying some really beautiful designs, I was exceptionally happy to discover one by A. M. Cassandre too, who is one of my favourite designers. I ended up spending more money here than I actually did on the beer, but I love the designs from this era (early - mid 20th century). Here is a selection of what I saw:
Thursday, 3 March 2011
Prints and Portfolios
I visited the Henry Moore: Prints and Portfolios exhibition at the Henry Moore Institution in Leeds this month. I've long appreciated the work of Henry Moore; however I have to admit I was unaware of the extent of his portfolio. Moore is most acclaimed for his sculptures and his paintings of the London Underground during the blitz, which are recognisable from their fluid and undulating forms. I was really surprised on entering the exhibition, as I did not know that he had also created numerous print and graphic works.
I was really taken back by Moore's choice of colours in his prints. From a graphic design perspective, the colour palettes complimented each other brilliantly and really added personality and depth to his work. The range of pieces and methods of mark-marking was also really impressive. Moore used lots of different techniques on top of his sketches to add texture and detail, as well as layering different sections on top of each other on translucent paper to form images. I liked this approach, it seemed to add another dimension to his work and created a soft aesthetic.
After the exhibition, I also visited Leeds art gallery, which is connected to the Henry Moore Institute. It was a really good experience, there were a lot of pieces that I recognised, for example the work of Francis Bacon. I find galleries a really relaxing place to be, and I love just taking in all of the sights so it was a really good experience for me.
Reclining Figure, 1967
Moore worked mainly with etchings and lithograph printing, which he developed an interest in after the First World War and continued until the end of his life in 1986. What I really enjoyed viewing was the publications that he and various writers, artists and poets - including W H Auden, Hans Arp, Picasso, Max Ernst, Joan Miró and Mark Rothko - had collaborated on. These are all people that I have been inspired by in the past, so it was really interesting to know that Moore was influenced by them also. In some cases, the books were dedicated to exploring subjects that had preoccupied the artist as a special interest, such as Elephant Skull, Stonehenge, The Artist's Hand, Mother and Child, and Trees.
Red and Blue Standing Figures, 1951
White Forms, 1966
After the exhibition, I also visited Leeds art gallery, which is connected to the Henry Moore Institute. It was a really good experience, there were a lot of pieces that I recognised, for example the work of Francis Bacon. I find galleries a really relaxing place to be, and I love just taking in all of the sights so it was a really good experience for me.
Monday, 28 February 2011
Vaughan Oliver
On the 15th of February we were incredibly fortunate to have a talk from the acclaimed graphic designer Vaughan Oliver. I was so excited about the event as I have long appreciated the work he has done, and knew that this was a brilliant opportunity to discover more about him. As soon as he began speaking, it was clear that we were in for a treat. Vaughan was a brilliant communicator and was highly entertaining by making jokes throughout his presentation. This was such a bonus - I am such a fan of his work and it was exciting enough to be there as it was, but even better knowing that he would keep things lively throughout.
Oliver is most noted for his work with design studios V23 and 23 Envelope, and the work that they created for the record label 4AD (who represented bands such as Pixies, The Breeders and Cocteau Twins). He loves how the artwork on the record sleeves he produced act as a gateway to the music and the personality of the band; the artwork is the signifier. 4AD was all about the music; there was no marketing team, just Vaughan. He loves to reclaim imagery, explaining how he transfers them from the mainstream and subverts them.
He also likes to promote mistakes in his prints; the edgier the better, and makes them a feature. In fact, one of his most recognised pieces - artwork for the Pixies' 'Bossanova' album, was actually produced by mistake. Vaughan accidentally flooded the image with red light, causing a saturated effect on the image being taken, yet he preferred this approach more than the original. I like this approach, as it adds another facet to his work - what may have been thrown out by other designers is used to Oliver's benefit which is a great direction to take. He enjoys collaborating with other designers and photographers, and loves to experiment with imagery. The artwork that Oliver produced for The Breeders 'Pod' album was incredibly forward thinking at the time; and very experimental. Although it appears like he has edited the photograph using digital methods, it was in fact staged in his own front room using only filters to cause the colourful, trippy effect in the image. The individual is Vaughan himself, performing a sort of fertility dance. This was really inspiring to see, especially knowing how well he has done in his career - it would be easy to be drawn into the grips of computer editing in this industry, yet he has avoided doing so.
Ambiguity aids Vaughan's work; he enjoys producing work that throws questions rather than answers. In one of his first roles - working as a label designer (for jams, wine etc) he first began to realise the potential of typography. Before then, he never really saw the value of type and illustration was his favoured approach. It was good to see that Vaughan had changed his opinion, as some of his type experiments are really beautiful.
I really impressed by what he had to say, and mainly by his ability to always experiment with techniques. His work is so exciting and varied that he had to reduce a lot of his talk down to a video reel of his best pieces. It was a fascinating piece, and brilliant to see his range of work. Before I dsicovered Vaughan was due to speak to us, I had been looking at his work as part of research for my latest brief. I was so inspired that I had to get him to autograph my sketchbook (although I did feel somewhat embarrassed asking!)
Oliver is most noted for his work with design studios V23 and 23 Envelope, and the work that they created for the record label 4AD (who represented bands such as Pixies, The Breeders and Cocteau Twins). He loves how the artwork on the record sleeves he produced act as a gateway to the music and the personality of the band; the artwork is the signifier. 4AD was all about the music; there was no marketing team, just Vaughan. He loves to reclaim imagery, explaining how he transfers them from the mainstream and subverts them.
He also likes to promote mistakes in his prints; the edgier the better, and makes them a feature. In fact, one of his most recognised pieces - artwork for the Pixies' 'Bossanova' album, was actually produced by mistake. Vaughan accidentally flooded the image with red light, causing a saturated effect on the image being taken, yet he preferred this approach more than the original. I like this approach, as it adds another facet to his work - what may have been thrown out by other designers is used to Oliver's benefit which is a great direction to take. He enjoys collaborating with other designers and photographers, and loves to experiment with imagery. The artwork that Oliver produced for The Breeders 'Pod' album was incredibly forward thinking at the time; and very experimental. Although it appears like he has edited the photograph using digital methods, it was in fact staged in his own front room using only filters to cause the colourful, trippy effect in the image. The individual is Vaughan himself, performing a sort of fertility dance. This was really inspiring to see, especially knowing how well he has done in his career - it would be easy to be drawn into the grips of computer editing in this industry, yet he has avoided doing so.
Ambiguity aids Vaughan's work; he enjoys producing work that throws questions rather than answers. In one of his first roles - working as a label designer (for jams, wine etc) he first began to realise the potential of typography. Before then, he never really saw the value of type and illustration was his favoured approach. It was good to see that Vaughan had changed his opinion, as some of his type experiments are really beautiful.
I really impressed by what he had to say, and mainly by his ability to always experiment with techniques. His work is so exciting and varied that he had to reduce a lot of his talk down to a video reel of his best pieces. It was a fascinating piece, and brilliant to see his range of work. Before I dsicovered Vaughan was due to speak to us, I had been looking at his work as part of research for my latest brief. I was so inspired that I had to get him to autograph my sketchbook (although I did feel somewhat embarrassed asking!)
(I think) it reads "Gemma more visual presents, Vaughan xx"
Friday, 25 February 2011
Trevor Johnson, Creative Lynx
Back on December 12th (seriously behind here, forgive me!) Trevor Johnson, of Creative Lynx - one of the UK's leading design agencies - came to speak to us. Their client list is incredibly impressive and long; they have worked with the likes of the British Council, Colgate, London 2012 and on numerous county Police schemes. Not only this, but Johnson himself has had an extremely dynamic career, starting in the industry as a commercial illustrator before moving onto freelance graphic design. His most acknowledged for the work he produced for Factory Records and the Haçienda nightclub (alongside Peter Saville and Malcom Garrett, another 2 notable Manchester-based designers). Because both he and Creative Lynx are based in Manchester, this was a really valuable lecture as we were able to discover more about Manchester's creative industry, which is right on our doorstep.
Trevor talked us through some of his earlier works, and how he has developed since working as an illustrator. He has been a consistently notable contributor to the urban renaissance of the city through his work for many of Manchester's most prestigious brands and organisations. Trevor has most definitely played a massive role in establishing Manchester as an international city of creative excellence. He has produced many record sleeves, for bands such as New Order, and was influenced by Constructivism. This movement is also one of my biggest influences, so to see his work and how it referenced similar aesthetics was really interesting. I found it to be really beautiful; sometimes I find it difficult to find commercial art or design that I really enjoy so it made a pleasant change to see something that really reflected what I am interested in.
Trevor talked us through some of his earlier works, and how he has developed since working as an illustrator. He has been a consistently notable contributor to the urban renaissance of the city through his work for many of Manchester's most prestigious brands and organisations. Trevor has most definitely played a massive role in establishing Manchester as an international city of creative excellence. He has produced many record sleeves, for bands such as New Order, and was influenced by Constructivism. This movement is also one of my biggest influences, so to see his work and how it referenced similar aesthetics was really interesting. I found it to be really beautiful; sometimes I find it difficult to find commercial art or design that I really enjoy so it made a pleasant change to see something that really reflected what I am interested in.
Above: FACT 137: Shorts. Various Artists. (video promotion)
Above: A Certain Ratio, Wild Party.
Trevor was really good at advising us about how to approach our work and the graphic design industry. He encouraged us to make mistakes: as this will only help you to improve, but also to know when to stop. Johnson described how we shouldn't be overcome by "Optophobia" - or the fear of opening one's eyes. He explained that his best work has been influenced by the world around him, and we should be influenced in the same way too. This was a really valuable piece of advice; as I often find myself falling at hurdles when I make mistakes in my work. I can give up far too easily.
Trevor was a keen promoter of hand-rendered design; although Creative Lynx works with a lot of Digital media, Trevor finds it hard to embrace (as he explained, it is mostly a generational thing, as he has been in the industry for so long). Most of his work is hand crafted, and this was really refreshing to see as so much of our commercial art today is digitally created, it loses a lot of the individuality that more hand-made pieces can hold. I found this encouraging; I love being able to move away from the computer when creating my own work (although it doesn't happen as often as I would like it to) so I will make the conscious effort to try and bring more hand rendered elements into my work again. A very inspiring lecture!
Friday, 17 December 2010
"I have so much to do that I am going to bed"
I discovered this piece by typographer, illustrator and graphic designer Sebastian Lester by mistake, yet I feel it couldn't portray how I feel about my current work status better. I have so much to do this Christmas that I can't even classify it as a holiday by any means.
I was drawn to his website - www.seblester.co.uk - and was really impressed with his body of typographic work. He has worked in collaboration with many big name brands, including Apple, The Daily Telegraph and Penguin books, and his work is really inspiring. I love type and Lester is clearly passionate about letterforms which is refreshing to see. Here is a selection of his work:
****Update****
Discovered that Seb will be coming to my uni to give a lecture at some point later this year. Excited!
Friday, 26 November 2010
Design is so simple, that's why it is so complicated.
- I couldn't have put this better myself. The above quote is from American designer Paul Rand, best known for his corporate logo designs. I've been looking at his work during my latest project, as he has produced some wonderful book layouts - many of which are designed for children - that are so aesthetically beautiful that I feel they should be aimed at older ages also. Here's a selection of my favourites:
Wednesday, 17 November 2010
OWT creative
Tuesday, 16 November 2010
Graphic Nothing.
Some amazing work by Graphic Nothing; a Manchester-based designer. His posters are created using the Fibonacci sequence and the Golden Ratio. I really love his work, it is bold and interesting with a very complex concept behind them, yet the designs are all minimal. I would love to have these on my wall!
Fibonacci numbers used to produce colour values.
Segment size related back to the numbers in the sequence.
Triangle tessellation created through following the sequence.
Saturday, 13 November 2010
Reasons to be Cheerful
...the Life and Work of Barney Bubbles.
Paul Gorman, journalist, author and owner of fashion label The Look Presents, came to talk to us about Barney Bubbles; the radical graphic designer of the 70s and 80s. Although radical and highly acclaimed, Bubbles was an incredibly private individual; never signing his work or attending interviews. In fact Bubbles, whose name is actually Colin Fulcher, only ever gave one interview throughout his whole career - and poignantly only 2 years to the date before his death in 1983 - to The Face magazine, and provided them only with a collaged portrait (below) rather than a photo in order to maintain his anonymity. His career was not really recorded of celebrated until long after his death, and much of his work is still being identified.
Bubbles embraced messiness; his work and concepts influenced many designers, for instance Peter Saville. He is most renowned for his distinctive contribution to the graphic design associated with the British independent music scene.
Paul Gorman, journalist, author and owner of fashion label The Look Presents, came to talk to us about Barney Bubbles; the radical graphic designer of the 70s and 80s. Although radical and highly acclaimed, Bubbles was an incredibly private individual; never signing his work or attending interviews. In fact Bubbles, whose name is actually Colin Fulcher, only ever gave one interview throughout his whole career - and poignantly only 2 years to the date before his death in 1983 - to The Face magazine, and provided them only with a collaged portrait (below) rather than a photo in order to maintain his anonymity. His career was not really recorded of celebrated until long after his death, and much of his work is still being identified.
Bubbles embraced messiness; his work and concepts influenced many designers, for instance Peter Saville. He is most renowned for his distinctive contribution to the graphic design associated with the British independent music scene.
I've admired the work of Barney Bubbles for a long time now, however I did not realise the vast array he had produced - or even the fact that he wanted to remain away from the public eye. I'm not sure what my opinion is of his choice to remain private, but I do feel that it was a shame he couldn't step forward and take credit for the amazing work he had produced. It is true to say he was a very troubled man; he suffered from depression and long-term financial problems, which eventually led to him taking his own life. I think it is significant to mention that his death occurred just 2 months before the introduction of the Apple Mac computer - Bubbles worked entirely by hand and rigidly stuck to using grids, despite his work being quite "messy". However by the time his death, design styles had changed - there was less of a need for his quirky style, which led to rejection from some clients. This definitely contributed to him wanting to end his life long before it could have been celebrated. I think this is quite a poignant thing; I would hate to find myself becoming less and less popular due to the changing of styles. I feel it is important to remain open and not too close-minded with the way that you approach your work; but also maintaining those elements that are recognisable to you. In the current age of the digital and ever-evolving technologies and design techniques, this is a really difficult skill to hold on to, and something that I will need to refine when leaving university and taking on work in the outside world.
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